Welcome to F-Zero Wiki! You are not logged in: Please Log in or register an account to make changes.
Mute City
|
Mute City (ミュートシティ, Mute City[?]) is a heavily populated fictional city on Earth in the F-Zero series. Its original name was Mutant City[1] from which the current name is abbreviated.[2] In the television anime, F-Zero: GP Legend, Mute City was formerly known as New York.[3] In F-Zero GX, Mute City is known as a "Metropolis in the Heart of the Space Federation" and the information link for the entire universe. It is also regarded as the most advanced and sophisticated city in the universe.[2] This city is the most famous stop on the F-Zero Grand Prix and has courses in almost every F-Zero game to date. The only exception being that of the Game Boy Advance game, F-Zero: Maximum Velocity, where it was replaced by Bianca City. A large deposit of pure titanium was discovered at Bianca City forty years prior to its events. As a result, the village became a boomtown overnight. As it grew, it gradually replaced Mute City as the center of economic, political, and cultural activity in the galaxy.[4]
The over one billion people living in Mute City consist of all kinds of sentient life. A brand new Mute City circuit was just recently constructed in F-Zero GX because the old circuit became too worn and dangerous.[5]
F-Zero games
F-Zero
F-Zero for the SNES has three Mute City tracks. Mute City I is the first track in the game and the Knight cup. The track is a simplistic circuit with one jump panel in it. Mute City II is the first track in the Queen cup and the sixth overall. This track has a circular area in it where the player can take one of two paths and two jump panels. This shows Mute City in the evening. Mute City III is the opening circuit of the King cup and eleventh track in the game. This race takes places at nightfall and is the hardest of the three courses, with mines.
Tracks
Mute City I, with Jump Plate and Rough as track features.
Mute City II, with Jump Plates and Rough as track features.
Mute City III, with Mines and Rough as track features.
Racing on Mute City I with Blue Falcon.
Racing on Mute City II with Golden Fox.
Racing on Mute City III with Fire Stingray.
BS F-Zero
In BS F-Zero Grand Prix and BS F-Zero Grand Prix 2, features Mute City IV.
F-Zero X
F-Zero X has three Mute City courses or four with the expansion pack. Mute City 1 is a simple track that has a loop-de-loop in it. Mute City 2 takes place at night and has a jump ramp in it. Mute City 3 takes place at evening and has lots of jumps and gaps. Mute City 4 contains a very slim half pipe. Mute City 1, 2, and 3 are not the same tracks as the tracks Mute City I, II and III from the first game.
F-Zero GX
F-Zero GX has three Mute City tracks. Twist Road is very similar to Mute City 1 from F-Zero X. Serial Gaps is a much harder course with lots of opportunities to fall off course. Sonic Oval is a simplistic oval with many booster pads. Mute City also appears in the story mode.
F-Zero: GP Legend
F-Zero: GP Legend features six Mute City tracks: Tradition Park, Expansion Park, Tradition Park II, Expansion Park II, Mute City I and Mute City Championship. Mute City I is the same Mute City I used in the first game. Mute City Championship is only accessible in Time Attack mode.
F-Zero Climax
F-Zero 99
F-Zero 99 features said track at the start of the game.
Super Smash Bros. games
Super Smash Bros. Melee
Mute City appears as a stage in Super Smash Bros. Melee, using modern-day graphics, where a single flat platform will carry all fighters to various parts of the Mute City track. Each part of Mute City's track has a different arrangement of platforms, and sometimes even pink panels that cause characters to skid. While fighting on top of the moving platform, it is possible to land on the road of the course. However, this will damage the character, and knock them upwards. F-Zero racers will drive over the course, including the Blue Falcon itself, whether Captain Falcon is fighting or not. If the vehicles make contact with a character, the character will be launched upwards after taking damage. However, the vehicles can also be retired after sustaining enough damage from attacks.
Trophy Information
Name | Image | Description | Unlock Method |
Mute City | F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era. | Randomly Obtained. |
Super Smash Bros. Brawl
Although a stage does not exist in Super Smash Bros. Brawl, there is a stage called Port Town Aero Dive that uses a remix version of Mute City theme as a possible audio track that plays during fighting.
Super Smash Bros. for Nintendo 3DS
A completely different Mute City stage appears in Super Smash Bros. for Nintendo 3DS. Unlike the previous Mute City stage, this takes a more 16-bit approach to its art style, trying to replicate the appearance of the original F-Zero game. Characters now fight on top of the Blue Falcon, and two additional platforms to each side. The Blue Falcon will be racing through the original Mute City course, though this makes no difference to the layout of the stage as the race progresses. If a character lands on the road itself, they will be knocked upwards.
Trophy Information
Name | Image | Description | Unlock Method |
Mute City | NTSC-U: F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage. PAL: A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt! |
Randomly Obtained |
Mario Kart 8
In Mario Kart 8, there is DLC for a track inspired by Mute City, complete with references to F-Zero X mainly.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ミュートシティ Myūto Shiti |
Mute City |
Chinese | 寂靜城市 (Traditional) 寂静城市 (Simplified) Jìjìng Chéngshì |
Silent City |
Dutch | Mute City | - |
French | Mute City | - |
German | Mute City | - |
Italian | Mute City | - |
Korean | 뮤트 시티 Myuteu Siti |
Mute City |
Russian | Мьют-Сити Myut-Siti |
Mute City |
Spanish (NOA) | Ciudad Muda | Mute City |
Spanish (NOE) | Mute City | - |
References
v F-Zero | |
---|---|
Pilots | Captain Falcon • Dr. Stewart • Pico • Samurai Goroh |
Machines | Blue Falcon • Fire Stingray • Golden Fox • Wild Goose |
Planets | Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Grand Prix • Practice • Records |
Other | Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder |
v BS F-Zero Grand Prix / BS F-Zero Grand Prix 2 | |
---|---|
Machines | Blue Thunder • Fire Scorpion • Green Amazone • Luna Bomber |
Venues | Big Blue • Death Wind • Fire Field • Forest • Metal Fort • Mute City • Port Town • Red Canyon • Sand Ocean • Sand Storm • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Free Practice • Grand Prix • Records |
Others | Official Recorder |
v Worlds | |
---|---|
Aeropolis • Ancient Mesa • Beacon Port • Bianca City • Big Blue • Big Foot • Big Hand • Casino Palace • Cloud Carpet • Cosmo Terminal • Crater Land • Death Wind • Devil's Forest • Empyrean Colony • Fire Field • Forest • Green Plant • Illusion • Lightning • Metal Fort • Mist Flow • Mute City • Outer Space • Phantom Road • Port Town • Rainbow Road • Red Canyon • Sand Ocean • Sector • Silence • Space Plant • Stark Farm • Synobazz • Tenth Zone East • White Land |
- ↑ (1991-08-13) in Nintendo EAD: F-Zero instruction manual (in English). Nintendo, pp. 18.
- ↑ 2.0 2.1 Planet & Course. Sega / Nintendo. Retrieved on 2007-08-12. “Short for "Mutant City," Mute City possesses tremendous influence over the entire universe and is considered by many to be the most sophisticated city in the F-Zero circuit. Over a billion sentients live within the city's borders, somehow managing to co-exist in relative harmony. A brand new Mute City course was just recently constructed when the old course became too worn and dangerous.”
- ↑ Bloodworth, Daniel (2004-05-25). F-Zero: GP Legend. NintendoWorldReport. Retrieved on 2007-03-26.
- ↑ (2001) in NDCUBE: F-Zero: Maximum Velocity instruction manual (in English). Nintendo.
- ↑ Planet & Course (Japanese). Sega / Nintendo. Retrieved on 2007-08-12. “(Translation) As information dispatching base of all outer space, mute city which has the influence which becomes great. The population exceeds 1,000,000,000, all intellectual life bodies have coexisted here. Alias mutant city. It is the most cheerful stage even in F-ZERO. Until now, deterioration of the circuit which exists became problem, was decided that this time the new circuit is constructed.”