Sand Storm

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This article is about the desert track found in BS F-Zero Grand Prix. For the desert track appearing in F-Zero, see Sand Ocean.
Sand Storm
Sand Storm in BS F-Zero Grand Prix
Sand Storm in BS F-Zero Grand Prix
Details
Game BS F-Zero Grand Prix, BS F-Zero Grand Prix 2, F-Zero 99
Planet of origin Sand Ocean
League Knight League (BS F-Zero Grand Prix)

Week 1 (BS F-Zero Grand Prix 2)
Practice Ace League (BS F-Zero Grand Prix 2)
Ace League (F-Zero 99)

Week(s) 1 (BS F-Zero Grand Prix, BS F-Zero Grand Prix 2)
Minimap BS Minimap Sand Storm.png
Related track(s) Sand Storm II

Sand Storm is a track originating from BS F-Zero Grand Prix, taking place on the planet Sand Ocean. The track bears some similarities with the tracks it replaces from the original F-Zero, such as Sand Ocean. Sand Storm features several notable mechanics, such as Mines, small Rough patches, damaging downward Pull Magnets, and sharp right-angle turns.

In F-Zero 99, a new mechanic was added to the map, which is limited visibility due to sandy winds. After the first racer crosses to start lap two, the storm will intensify and the racers' vision will reduce significantly, similar to Mist Flow. The storm ends after the top racer crosses to start lap four.

BS F-Zero Grand Prix / BS F-Zero Grand Prix 2

This track appears in BS F-Zero Grand Prix and BS F-Zero Grand Prix 2, taking place of the Sand Ocean tracks.

BS F-Zero Grand Prix
Map Cup Track Features
BS Course Sand Storm.png Week 1 #5 (GP1) / Week 1 #3 (GP2)

F-Zero 99

While the track itself remains mostly unchanged, some elements have been tweaked. The course is longer, being stretched horizontally further. There are also sand particles throughout the entire track to obscure vision, getting worse after the first racer begins their second lap. Super Sparks and the Pit's glowing can be seen through the sand.

F-Zero 99
Map Cup Track Features
F-Z99 Sand Storm Map.png Ace League #2

Gallery