BS F-Zero Grand Prix

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This article is about the 1996 Satellaview game BS F-Zero Grand Prix. For other uses of the term "Grand Prix", see Grand Prix (disambiguation).
BS F-Zero Grand Prix
BS F-Zero Grand Prix title screen.png
Details
Developer Nintendo
Publisher St. GIGA
Director(s) Fumiyoshi Yakushiji
Producer(s) Satoshi Yamato
Platform(s) SNES (Satellaview peripheral)
Release dates
North America
Japan Week 1 (Airtime): December 29th, 1996 - January 3rd, 1997
Week 2 (Airtime): January 5th - January 10th, 1997
Week 3 (Airtime): January 12th - January 17th, 1997
Week 4 (Airtime): January 19th - January 24th, 1997[1]
Europe
China
Australia
Ratings
Installments
Previous game F-Zero
Next game BS F-Zero Grand Prix 2
External websites
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BS F-Zero Grand Prix (BS F-ZERO グランプリ) was a four-part Soundlink game to the original F-Zero. It was launched only in Japan for the Satellaview attachment for the Super Famicom. BS F-Zero Grand Prix contained four different playable vehicles and four new tracks near the end of each broadcast, as well as the 15 tracks from the original game.[2] Commentary was provided by Bucky Koba, Tsutomu Tareki, and Seiichi Hirai. A follow-up to the game was later distributed as BS F-Zero Grand Prix 2.

According to Nintendo Power the game was considered to be released via Game Pak.[2]

Circuits

The majority of the game's tracks are taken directly from the original F-Zero, with the fifth course in each league is brand-new for BS F-Zero Grand Prix. Each league was distributed to players over the course of late December 1996 and early January 1997, starting from December 29th to January 24th.

Week 1
Knight
Mute City I
Mute City I
Big Blue
Big Blue
Death Wind I
Death Wind I
Silence
Silence
Sand Storm
Sand Storm
Week 2
Queen
Mute City II
Mute City II
Port Town I
Port Town I
Sand Ocean
Sand Ocean
White Land I
White Land I
Sand Storm II
Sand Storm II
Week 3
King
Mute City III
Mute City III
Death Wind II
Death Wind II
Red Canyon I
Red Canyon I
Port Town II
Port Town II
Silence II
Silence II
Week 4
Ace
Mute City I
Mute City I
White Land II
White Land II
Red Canyon II
Red Canyon II
Fire Field
Fire Field
Big Blue II
Big Blue II

New Racers

Gallery

Machines

Gameplay

Grand Prix 5th

Trivia

  • Most of the soundtrack used in the Soundlink games were lifted from the Jazz album (albeit remixed version) or the Nintendo Super Famicom Game Music, while a couple of songs, mostly Port Town, Fire Field, and Sand Storm, appear to be original.

External links

References