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Pull Magnet

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Left and Right Pull Magnets on Port Town I.

Pull Magnets are track obstacles first originating in F-Zero. Pull Magnets come in several forms: Left-Pull and Right-Pull Magnets[1] and Down-pull Magnets[1].

Left-Pull and Right-Pull Magnets, sometimes called left and right pull magnets, pull in racers towards one side and deliver damage on contact, similar to the Anti-Gravity Guide Beam. This effect can be reduced by using Boost Power or Drifting. They only appear in the Super Nintendo Entertainment System titles and re-appear in F-Zero 99.

Down-pull Magnets, sometimes called downward pull magnets, are far more common hazards appearing in nearly every F-Zero release. These floor panels are usually a grid of glowing squares that will drag airborne Machines towards the ground faster. Depending on the game, Down-pull Magnets will also deal damage to the Machine upon contact.

F-Zero

Both types of Pull Magnets originate in this game. Left-Pull and Right-Pull Magnets appear on Port Town I, Port Town II, and Fire Field. Down-Pull Magnets appear in Red Canyon I, Red Canyon II, and White Land I.

Manual descriptions: Down-pull Magnets: "Passing over these magnets that are arranged in banks, while flying above the course (after hitting a Jump Plate) will cause your machine to lose altitude and will cut your jump short. WARNING! Attempting to pass over one of these while not airborne, will cause your machine to come in direct contact with the track surface, resulting in a loss of speed and power."

Left-Pull and Right-Pull Magnets: "Designed using the same theory as the Down-Pull magnets, these are placed at the edge of the track and will cause your machine to be pulled off course. Pass these by steering in the opposite direction."

BS F-Zero Grand Prix / BS F-Zero Grand Prix 2

Both forms of Pull Magnets return in the Satellaview releases, with returning original F-Zero track appearances retaining the obstacles, and new tracks Big Blue II (BS F-Zero Grand Prix version only), Forest I, and Forest II.

F-Zero: Maximum Velocity

Only Down-pull Magnets return in F-Zero: Maximum Velocity. They no longer damage Machines that drive over them, and appear less often. Down-pull Magnets are found in Tenth Zone East - Plummet Circuit and Fire Field - Warrior Circuit.

F-Zero: GP Legend

Down-pull Magnets return in F-Zero: GP Legend and work identically to their prior appearance. They appear in Lightning - Volute II and Big Blue - Slip Highway.

F-Zero Climax

Down-pull Magnets appear in Red Canyon II, which is a direct copy of the course from F-Zero. Despite Down-pull Magnets working as they did before on this stage, the Left-Pull and Right-Pull Magnets do not re-appear on the remake of Fire Field.

F-Zero 99

Both types of Pull Magnets re-appear in F-Zero 99 in their original format. Down-pull Magnets damage Machines again.

Names in other languages

References