F-Zero GX
F-Zero GX | |
---|---|
Box Art | |
Details | |
Developer | Amusement Vision |
Publisher | Nintendo |
Director(s) | Hiroyuki Sakamoto |
Producer(s) | Shigeru Miyamoto Toshihiro Nagoshi |
Platform(s) | Nintendo GameCube |
No. of players | Single player, Multi-player |
Release dates | |
North America | August 25, 2003 |
Japan | July 25, 2003 |
Europe | October 31, 2003 |
China | |
Australia | |
Ratings
| |
ACB | G8+ |
CERO | All ages |
ESRB | T |
PEGI | 3+ |
USK | 0+ |
Installments | |
Previous game | F-Zero: Maximum Velocity |
Next game | F-Zero AX |
External websites | |
F-Zero GX (F-ZERO GX, Efuzero jīekkusu[?]) is a futuristic racing video game for the Nintendo GameCube console. It is the fifth installment in the F-Zero series and the successor to F-Zero X. Developed by Sega's Amusement Vision department, it was released in Japan, Europe, and North America in 2003, and is the first game in the series to be developed by a third party company. Its arcade counterpart, F-Zero AX, utilizes hardware conceived from a business alliance between Nintendo, Namco, and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. F-Zero GX introduces a "story mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters while completing various missions, as well as a vehicle creation.
A playable demo of F-Zero GX was available on a special bonus disc that came with preorders for Mario Kart: Double Dash!! The demo had the player race as Captain Falcon on Mute City: Twist Road.
Game Modes
- Grand Prix
- Vs. Battle
- Time Attack
- Practice
- Story
- Replay
- Customize
- Options
- Pilot Profiles
Circuits
# | Ruby Cup |
Sapphire Cup |
Emerald Cup |
Diamond Cup |
AX Cup |
---|---|---|---|---|---|
1 | Mute City |
Big Blue |
Fire Field |
Cosmo Terminal |
Aeropolis |
2 | Casino Palace1 |
Port Town |
Green Plant |
Sand Ocean |
Outer Space |
3 | Sand Ocean |
Green Plant |
Casino Palace1 |
Fire Field |
Port Town |
4 | Lightning |
Port Town |
Lightning |
Aeropolis |
Lightning |
5 | Aeropolis |
Mute City |
Big Blue |
Phantom Road |
Green Plant |
6 | Mute City |
1Called "Vegas Palace" in the Japanese version.[1] 2Not available in the Grand Prix mode.
Characters
Unlockable characters
Number | Racer | Vehicle | Body | Boost | Grip | Mass | Unlock criteria |
---|---|---|---|---|---|---|---|
00 | Deathborn | Dark Schneider | A | B | D | 2080 kg | Beat All Story Mode Missions |
31 | Don Genie | Fat Shark | A | B | E | 2490 kg | Beat Story Mode Mission #4 on Very Hard Difficulty |
32 | Digi-Boy | Cosmic Dolphin | E | A | C | 900 kg | Beat Story Mode Mission #5 on Very Hard Difficulty |
33 | Dai San Gen | Pink Spider | C | C | A | 1100 kg | Beat Story Mode Mission #7 on Very Hard Difficulty |
34 | Spade | Magic Seagull | B | A | E | 1330 kg | Beat All Story Mode Missions on Hard Difficulty |
35 | Daigoroh | Silver Rat | D | A | D | 880 kg | Beat Story Mode Mission #6 on Very Hard Difficulty |
36 | Princia Ramode | Spark Moon | B | C | B | 1630 kg | Beat Story Mode Mission #2 on Very Hard Difficulty |
37 | Lily Flyer | Bunny Flash | D | B | A | 1414 kg | Beat Story Mode Mission #8 on Very Hard Difficulty |
38 | PJ | Groovy Taxi | B | D | B | 1280 kg | Beat Story Mode Mission #9 on Very Hard Difficulty |
39 | QQQ | Rolling Turtle | A | D | B | 999 kg | Beat Story Mode Mission #3 on Very Hard Difficulty |
40 | Phoenix | Rainbow Phoenix | B | B | C | 1080 kg | Beat Story Mode Mission #1 on Very Hard Difficulty |
Gallery
Boxart
Wallpaper
Nintendo Holiday Press CD 2003
Early Mute City Twist Road
Fire Field Undulation
Green Plant Mobius Ring
Port Town Long Pipe
Cut Content
- Main article: F-Zero GX on The Cutting Room Floor
Trivia
- The English instruction manual of the game lists the weight of the machines in pounds instead of kilograms. In all versions of the actual game the weight of the machines are listed in kilograms.
- The maximum velocity players can reach in the game is 9999 kilometres per hour; if the player exceeds this speed, however, then the speedometer will roll over to 0 kilometres per hour, causing the player's vehicle to come to an immediate stop.
- One of the producers for F-Zero GX, Toshihiro Nagoshi, has previously worked on the 1994 racing game Daytona USA.
- In Nintendo of Europe's website segment Wario's Warehouse, Wario talks about F-Zero GX when he reported on its showing during E3, saying "Oh, the thrill, the excitement...my hands are still trembling. Nintendo and SEGA have combined to create the ultimate supersonic racer. The sheer speed of this game is mind-boggling, plus you can save your custom car to a Memory Card and race it in the arcade version of the game, F-Zero AX."
References
v F-Zero franchise | |
---|---|
F-Zero titles | F-Zero • BS F-Zero Grand Prix • BS F-Zero Grand Prix 2 • F-Zero X (Expansion Kit) • F-Zero: Maximum Velocity • F-Zero GX / AX • F-Zero: GP Legend (anime) • F-Zero Climax • F-Zero 99 • Zero Racers (canceled) |
Crossover titles | Captain Falcon's Twister Race • Mario Kart Wii • Mario Kart 8 / Mario Kart 8 Deluxe • Super Smash Bros. • Super Smash Bros. Melee • Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS/Wii U • Super Smash Bros. Ultimate |
- ↑ Planet & Course. F-Zero.com. F-Zero GX/AX official site. Retrieved on 2007-12-25.